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Ed Tech Bits-2016-05-27

 

Check out this opportunity for teachers to fund projects that foster social and emotional learning. If any ISTE folks go for it, I encourage you to mention the ISTE Standards in your application and would love to hear if you receive the funds. Also, the ISTE community is a great place to find dispersed collaborators. Deadline is June 13. Funds up to $5000. Good luck! --Sarah Stoeckl, Senior Project Manager, ISTE Standards
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What’s Next in Maker Education (EdSurge) https://www.edsurge.com/research/guides/what-s-next-for-maker-education?mc_uid=8cce0cfc1aee5321239d57fe047ba502&utm_source=EdsurgeLive&utm_campaign=23bd7f35df-Innovate+276&utm_medium=email&utm_term=0_0f1ec25b60-23bd7f35df-291853349

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K-12 IT Leaders See Broadband and Network Capacity as Top Priorities https://thejournal.com/articles/2016/05/24/it-leaders-see-broadband-and-network-capacity-as-top-priorities.aspx

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7 tools to present  your PDF files online  http://www.makeuseof.com/tag/7-best-tools-present-share-pdf-files-online/

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Teaching kids code without command lines   http://www.wired.com/2016/05/hopscotch-teaches-kids-code-without-command-line/

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13 Most innovative schools in America http://www.techinsider.io/the-most-innovative-schools-in-america-2016-4?utm_content=&utm_medium=email&utm_name=&utm_source=govdelivery&utm_term=

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Anther OER source- PowerMyLearning http://powermylearning.org/ Developed by the nonprofit organization CFY, PowerMyLearning is a free online platform for K-12 students, teachers, and parents to find digital content that supports the Common Core standards.  Creating a PowerMyLearning account gives users free access to thousands of games, interactive simulations, virtual labs, videos and other activities tagged by subject, grade level and Common Core standard, as well as a "playlist" feature, lesson plans and usage reports.

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Turn Your Phone into a Research Lab: Google's new Science Journal app lets users measure the world around us: How much light is in my room compared to outside? How loud is the dog’s bark compared to my cough? (See the image at left.)

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Get In The Game: The Magic Circle of the Gamified Classroom. Industrial-age instructional strategies leave many Information-age students in the dust. Join this webinar on Tuesday, June 14 at 3 p.m. EDT, to explore the basics of the gamified classroom. You will learn what gamification is, explore the four kinds of games, investigate the notion of the "magic circle" and learn why you should care about this instructional technique.. 

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The second of our three free Library 2.016 online mini-conferences: "Library as Classroom," is coming up soon! Register now to join us on June 15th, 2016, from 12:00 - 3:00pm US-Pacific Time (click for your own time zone), or to be able to watch the recordings at your convenience. There will be an hour-long opening keynote panel, three half-hour blocks with multiple choices of practitioner presentations, and then a half-hour closing keynote (see below). In A New Culture of Learning, authors Douglas Thomas and John Seely Brown write, “Where imaginations play, learning happens.” This could and should define our services for now and in the future. The library as creative classroom means we approach the learning opportunities we create with thought, user-directed planning, and insights from research. This classroom may include physical spaces for instruction and discovery as well as online, multiscale platforms aimed at social learning and participation.
Libraries of all kinds serve as formal and informal creative classrooms, supporting learners by employing emerging strategies in learning and engagement. These include: play, collaborative exploration of ideas and technologies, and other innovations. There are notable examples of academic, public, and K-12 library spaces that have become creative classrooms. These feature community learning spaces to help learners achieve, game-focused initiatives that make the library a laboratory for exploration, creation zones with requisite digital and 3-D hardware for building things, and potentially endless opportunities to connect virtually with people worldwide. The library as classroom requires inspired and insightful management that can do those things and more. The library as classroom also requires well-trained, user-focused staff who understand how people of all ages can learn socially. Art programs, DIY tinkering, locally sourced expert forums, and LOOCs (local open online courses) are all part of this ­curriculum. This is a free event, being held online. Please register HERE to attend live or to receive the recording links.

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200 World Cloud Ideas for Classroom http://www.techlearning.com/blogentry/10487

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Using G-Docs to Improve Student Writing http://www.techlearning.com/blogentry/10488

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Google’s Computational Thinking for Educators… course completed but resources available https://computationalthinkingcourse.withgoogle.com/course

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Geometry students at a New Jersey high school recently built bridges made of pasta and glue to see which structure could hold the most weight. The winning design held 400 pounds.

NorthJersey.com (Woodland Park, N.J.) (free registration) (5/26) 

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